StarMade is a voxel-based 3D sandbox space shooter. Play in your own universe or on a multiplayer server to create, discover, destroy, customize, and design your own worlds.
What’s new in version 0.30.7
Updated on Feb 01 2020
Version 0.202.86 (Launcher version 0.30.7):
Power:
Disabled stabilizer distance.
Set maximum power from stabilization to 100%. (25% was pointlessly unintuitive)
Chambers:
Rebalanced chamber capacity requirements across the board (see document below)
Changed chamber size formula, to not force certain reactor sizes for optimal mass efficiency
Thrusters:
Nerfed thruster scaling overall. There should be more variance in ship maneuverability and top speeds now depending on ship size and design.
Made diminishing returns on thrust harsher.
Increased TWR cap for max speed to 5.0
Armor:
Made armor lighter and more effective.
Made armor layering/stacking significantly more effective. (should make thick or slanted armor more viable)
Shields:
Buffed shields relative to weapons overall
Nerfed/adjusted Anti Low Damage chamber to only block actual low damage relative to shield capacity
Buffed Anti High Damage chamber, lowered threshold for "High Damage" to better protect against large hits.
Weapons:
Rebalanced weapons across the board
Removed cursor recoil on cannons
Helped to track down and resolve the infamous 'tunnelling' bug with cannon projectiles
Replaced the broken Doom Beam with a high-range pulse laser
Worked with Schine to fix missile guidance
Made missile capacity less restrictive
Adjusted bomb to hopefully be more usable
Other:
Buffed Tractor Beam
Adjusted some chamber abilities, such as scanning and Thrust Burst.