First off I have a long standing character in the game. So, I'll answer some of the previous comments.
First off, Clan Lord dropped its monthly fee in January of 2009. All you have to do now if pay the $15 for an account and you get one character slot. $10 gets you another slot. So, it's cheaper and longer lasting than most games for play value.
Yes you do have to invest a lot of time in order to get powerful at this game. It's not a game you can play the hell out of in one month and get to the top, or even in six months. But getting to the top isn't what the game's about. (Though you could certainly play that way, and in a few years be among the top players if you're willing to dedicate time to it.) Note: there's no level cap. That's why it takes so long to rise to the top. You're competing with people that have played many years to get where they are.
The game is really about having fun at where you are, and having fun with other people.
That's why, if you're only in it to "beat" the game you'll be sorely disappointed. Clan Lord was built with longevity in mind.
A lot of the content unfolds (meaning you're able to tackle without falling {dying} all the time) after the first 6 months to a year depending on how well you play, how you train your character and how good your mouse clicking skills are.
And a lot of things past the third circle you can't do alone. This is meant to be a multiplayer dungeon, not a dungeon game where you occasionally bump into other people grinding areas. This makes you actually have to form relationships with people, and get to know them and their characters very well.
This some people see as a weakness that you can't solo the game, but really if you are just there to solo why even play a MORPG? CL accomplishes what most other games can only dream of: building an actual online community, that self regulates itself for the most part.
Clan Lords graphics are sorely outdated: this is true. But it's not about flashy effects either. It's about solid gameplay. The combat system is fluid and dynamic. You only have to gesture to attack, not press a button. Also, facing and positions matter. This is a big difference from games like WoW where you don't have to tdo anything but smash buttons. It lends itself to tons of strategy and tactics you just don't get in other MORPGs.
Training isn't on rails either... you can train different skills and have completely different characters of the same class. Unlike other games where characters start different and end up all the same, CL's characters actually can grow more diverse. Since there's no level cap you character just grows and grows more and more unique.
This game does have shortcomings, but they're certainly not enough to tell anyone to steer clear of it. If you have fun playing it that's all that matters, and clan lord can be as fun as any game out there, even after many years of play because when you introduce true human interaction, and make it a cornerstone of a game, things never get old. If they do, just take a break and come back when you want. There's a good chance CL will still be there whenever you wish to come back.
As far as all games I've played, none have stood the test of time this game has. That's why I give it 5 stars. 3 for features because they could always make it better, but it;s pretty good as is. Playability? Easily 5 stars. Graphics and sound: well they're severely lacking, not the worst but they are quite dated: 2. Stability? I can count on one hand how many times CL crashes in a 3 years: 5.
Great game, great community.